Video Interaction with Closed Captions

This week’s Articulate E-learning Challenge was to create an interaction in Storyline using only shades of grey or in other words, black and white. As it turned out, I already had created a video for my band’s song “629” and it was about 90% in black and white. Being that the tune was based on a very interesting person from US history, I thought it would be fun to create a guessing game called Name that Scoundrel to determine who this person was, what he did for a living, and what organization he’s associated with.

Closed Captions
Recently, one of my clients needed CCs (or closed captions) for a piece of software training I was creating for them. And since the interaction for the e-learning challenge was going to be based on song lyrics, I thought it would be a great idea to use CCs so people could more easily make out the words.

There are a couple things you typically need to do to add CCs to a Storyline interaction.
1. You’ll probably want a button to turn them on and off. I didn’t need or want this in my
e-learning challenge, but it WAS a requirement for the software training piece I created for my client.
2. The words in the CCs need to appear as they are spoken. Because of this, you can’t just use the Notes tab in the Storyline Player.

NameThatScoundrelStillShot2

Turning CCs On and Off Using Layers
Tom Kuhlmann from Articulate shows how to add CCs you can turn on and off by putting them on a layer. Tom’s video also explains how to make the words appear in the CCs as they are spoken on the audio. After watching this video I realized that when you get to the next slide, they disappear. Fortunately, Brian Batt (also from Articulate) shows how to get CCs to continue from one slide to the next.

Turning CCs On and Off Without Using Layers
But what if you can’t or don’t want to use layers? Thankfully, Articulate Super Hero Steve Flowers thought of a way to add CCs without using layers.

NameThatScoundrelStillShot3

Conclusion
I know this blog has just focused on the CC aspect of this game. So please use the comments section below if you have any questions about how I created any of the other elements in Name that Scoundrel. And definitely, let me know what you think!

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