The Revealing Science of E-learning

If you’ve ever witnessed a plague of lighthouse keepers or traversed the topographic oceans only to find yourself in the court of the crimson king, you may appreciate what I created for this week’s Articulate e-learning challenge.

PROGressBarFront

Our MC, David Anderson asked us to create an e-learning interaction that used awards and/or progress bars in a creative way to reward learners and show them how far they’ve gotten in a lesson. Well, I thought this challenge being about progress bars, I should create the ultimate PROGress bar (ie: progressive rock, get it?).

So many times when I’ve seen documentaries about popular music or the 1970s in particular, all they ever talk about is punk and disco and totally miss the fact that the major progressive rock bands were selling millions of records and packing the hugest stadiums in the world. It was what Bill Martin aptly labelled a “popular avant garde.”

The PROGress Bar
For my progress bar, I decided to have seven levels of achievement with an illustrious title for each; ranging from Prog Novice to Prog God. I used the sun from the cover of King Crimson’s Larks’ Tongues in Aspic to denote where the learner was in the different levels. So the suns go along the bottom in a row with all of them grayed out except for the current level the learner is on.

PROGressBarMuirQuestion.png

Hint, Hint
Knowing that a deep knowledge of progressive rock is generally not the forte’ of most people and that my audience was going to be mostly other e-learning designers, I didn’t want them to get discouraged and opt out of the lesson right away. To remedy this, I added obvious hints to the feedback layer of the questions and gave them two tries to get the right answer.

PROGressBarQuestionFeedbackHint.png

Being the serious prog-nerd that I am, I had too many questions. Anyone who knows me personally knows I can go on and on about this topic. When I was done, I realized that I HAD to have at least one extra question. So it made sense that to get all the way to Prog God, that the learner should have to answer an additional question to get that ultimate title. To represent where they were at in the lesson, I highlighted one half of the final sun on the PROGress bar.

PROGressBarHalfSunHighlighted.png

Original Music
For anyone who’s interested, the music on the introductory slide is a piece I wrote and recorded called “Satisfaction.” It was supposed to be one of those epic 20 minute tunes, but is yet to be completed. At any rate, enjoy the lesson and definitely let me know what you think!

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Lakes of Methane You Say?

As Sun Ra used to say, “Space is the place” and I wholeheartedly agree. Thanks to some adventurous souls who conceived of, built and operated the numerous successful spacecraft which have revealed to us Titan’s, Io’s and Europa’s secrets, we not only have some beautiful images of our celestial neighbors, but have added immensely to our knowledge and understanding of these remarkable and exotic worlds.

Moons_Solar_System_Main_Screen.png

Adaptive Learning Paths
When creating e-learning lessons, you always want to think about your audience and their needs. Often learners have different levels of knowledge and experience. How can you create a lesson that adapts to their different skill levels, so you don’t waste the more-experienced learners’ time going over a bunch of information they already know?

E-learning designers have created adaptive learning paths (or ALPs) to accommodate these different learners’ needs. In this week’s e-learning challenge, David Anderson from Articulate asked us to create an example of an ALP.

Asking Questions First
First you have to assess where the learner’s knowledge level is at. The most common approach is to simply ask them a series of questions, and then based on their answers, only direct them to the parts of the lesson where they need help. In my example, I asked them three questions.

Moons_Solar_System_Titan_Question.png

Confidence Levels
Sometimes learners will answer a question correctly by chance without really knowing the answer. I noticed one of my fellow designers, Jackie Van Nice had added confidence levels into her submission. So I added that feature, but to keep mine simpler, I only gave them two confidence-level options to choose from, either they’re certain they know the answer or they aren’t.

Under the Hood
So how did I make it work? I used a combination of states, variables and triggers.

Each question had three possible answers. Each answer had two states; Normal and Selected. The Selected state had an outline around it so learners would know they had it selected. Also, each of the two confidence levels had Normal and Selected states.

Secondly, I created three variables, each named after the moon being talked about in the questions; Europa, Titan and Io. All three variables were True/False variables with the initial state set to False.

Finally, I created simple check marks on the summary slide that would appear on top of each section of the lesson. All three check marks had two states: Hidden and Normal. If the learner needed to review the section, the check mark would appear (Normal), but if they already knew the material and did NOT need to review the section, the check mark would be Hidden.

Moons_Solar_System_Summary.png

I then added triggers to each of the three check marks. So the Europa check mark for example, would have a trigger set to hide it if the correct answer on the Europa question was selected AND the “I got this” confidence-level was selected. Because in that instance, the learner both got the question right and was sure of their answer, and thus didn’t need to review the Europa section.

Moons_Solar_System_Europa_Selected.png

After I set the triggers for the three check marks, I thought I better add a fourth trigger for those learners who didn’t need to review any of the lesson because they already had it all mastered. In that instance a box would appear telling them so. That box had two states; Normal and an initial Hidden state. I then set a trigger so that the box would only appear (change to Normal) if all three of the variables were set to True.

I’ve done enough talking, check out the lesson here and let me know what you think! I’d also like to thank Jackie Van Nice for sharing with me her transparent Storyline player to create this lesson, that was real time-saver!

Presenting Dos and Don’ts

The good old “Dos and Don’ts” list is a quick and easy way to teach people how to perform their jobs. This week’s e-learning challenge was to create a novel way of presenting these lists. So, I decided to make mine about the restaurant business, directed towards those on the front lines, the servers.

DosDonts

I recently saw a graphic image of two faces facing each other in b/w and I thought I could employ similar imagery to create this simple little interaction. The learner is presented with a scenario and then selects either the “Do” face or the “Don’t” face to see an example of each.

DosDontsFeedback.jpg

This could very easily be adapted to give actual lists of Dos and Don’ts for each scenario even though I only offered one example for each.

DosDontsFeedback2.jpg

Rather than using the Next and Previous buttons, I gave learners the option to “Try Again” to see the other option for the current scenario or to go on to the “Next Scenario”. Try it out yourself and let me know what you think!

E-Learning for Rock Stars

In this age of free downloads, diminishing royalties, and pirating, in the last decade the music business has taken a huge hit to their bottom line. Not that it was ever easy to “make it” in music in the first place.

So how does a band these days book a financially successful tour and boost record and CD sales along the way? Well, there are a few basic tips I thought I would share in this short sample of a game called “You’re an American Band.”

Click here to play game

Click here to play game

For this to actually be a useful and informative game to teach people how to break into the music business, you’d need to add a lot more steps and information. This game is really a prototype and now that it’s set up, it would be easy to add more points along the “tour route” with additional tips.

Click here to play German drinking game

Click here to play German drinking game

I built this game from a template created by Jackie Van Nice. And Jackie created her template based on a German drinking game she built a few months back. Thank you Jackie for sharing your awesome template with the e-learning community.

Renovations
Building a course or game from a template is kind of like renovating a house. You’re pulling out the carpet and putting in hard wood floors here, replacing wallpaper with paint there, and sometimes even tearing down a wall or two. The whole idea behind using an existing template is re-purposing.

Mapping it Out
I’ve always loved maps and when I saw that Jackie’s original game worked off of a map of Germany, I realized I could replace that with a tour map and that my game could be about a rock band booking an east coast tour. That was where the whole idea was born.

Tour map

Tour map

Each point on the map led to a challenge question, so all I had to do was come up with a list of questions about booking rock shows and then just tie them into each city along the tour route.

Challenge is presented

Challenge is presented

The Progress Meter
Jackie had a progress meter appear after each question was answered correctly. Hers actually showed a beer mug slowly getting filled. Since mine was about boosting CD sales, I had CDs slowly stacking up on a spool with a caption showing how many CD sales the band had racked up.

CD tower progress meter

CD tower progress meter

DIY
Being a musician myself, I took some previously recorded song and guitar bits I had and inserted them into the introduction and the map sections. I also used some standard sound effects such as tympani rolls on the CD sales progress meter, some crowd noises, and other sounds for the feedback layers as well.

Click here to play the game

Click here to play the game

This is the End
For the conclusion slide, I show our hero playing in front of a huge crowd with a Spinal Tap quote thrown in for a little comic relief. Overall, this was a very oversimplified lesson on how to make it in the music business, but really you could put in whatever content you want and it could easily be made into a very useful teaching tool for people in that industry.

This Spelling Bee is for the Birds

In this weeks e-learning challenge, we designers were asked to create a spelling bee interaction as the 2014 National Spelling Bee kicks off. I thought that was a great idea as it was something I’d never thought of doing before. I decided to create one based on physics terminology and have it presented by a parrot.

Physics Spelling Bee Intro

Click to play the Physics Spelling Bee

How the hxll did I come up with that?
Well, I had this beautiful image of a parrot flying over a rainforest I had used previously to create an interactive portfolio of my work. I called it “E-Learning that Soars” and I thought maybe I could do something with that. On the other hand, I’m a huge fan of this science program hosted by Morgan Freeman called “Through the Wormhole” where they talk about all sorts of fascinating topics like parallel universes, time travel, etc.

So to combine these two disparate elements of the parrot and physics, I created a story that goes like this: An up-and-coming physicist named Laurie Worthenhiemer has a pet parrot and because Laurie’s always talking about physics at home, Polly (the parrot) has picked up on a lot of the terminology. Polly has a lot of spare time on her hands, so she creates this spelling bee to challenge and entertain her house guests.

Build it and they will come…
Next, I picked four physics terms for players to spell. As is the case in most spelling bees, you’ll hear the term, then you can ask for a definition and hear it used in a sentence. I reached into my “inner-bird” and recorded all the voices using Cubase SX software and a nice Audio Technica microphone. I set up triggers in Articulate Storyline to play the different audio files when the user clicks for the definitions and the sentences.

Definitions and sentence options

Definitions and sentence options

This might sound obvious, but I also made sure that the notes button on Storyline’s player was not checked, as the transcript I was reading from would have revealed the words and thus given away their correct spelling.

The spelling part
I used Storyline’s built-in quiz question with a text entry field for players to type into. I took advantage of the correct and incorrect feedback layers to put in a few witty comments from Polly based on the words the players were attempting to define. I like to customize the colors and feedback on these to fit the situation rather then just going with the generic “correct, you chose the right answer” and “incorrect, you did not choose the right answer” phrases. I also put in a little picture of Polly speaking to the players to personalize it more.

Feedback layer for right answer

Feedback layer for right answer

Keeping score
I used Storyline’s built-in quiz results slide to keep score. Again, I customized it quite a bit eliminating the “you passed” and “you did not pass” layers. Being this was just a game and not really a quiz, I just wanted to give the players a score. I also removed the “percentage right” total and just showed the points.

The final tally

The final tally

If I wanted to, I could have used the built-in pass/fail layers of the quiz results slide to show Polly making a snide comment about a lower score, and another layer with a comment responding to a higher score. Although I didn’t do that here, it’s something you might consider in building your game. So, there you have it, a spelling bee game created in Storyline presented by a parrot all about physics. Enjoy!